Three Pokemon Titles That Didn't Get the Love They Warranted

In the wake of a glimpse of global harmony courtesy of Pokémon Go, it's beyond doubt that the creature-catching franchise is about as mainstream gaming titles around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The ongoing pandemonium surrounding card prices guarantees almost daily Pokemon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity annually.

However despite that pervasiveness and fame, some Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have flourished if they had received follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokémon Ranch: The Cozy Precursor

Too many Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the ordinary aspects that would come with owning a pet. Admittedly, there are minor mechanics like these in modern games—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release said Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life sim.

Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a live stream dedicated to running the game continuously. The individual who operates the channel states that, after almost twenty years of playing the game, he even now has not encountered everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Are you aware that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.

These poor design choices masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Silly Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


With numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

Anne Green
Anne Green

A former professional poker player turned betting analyst, Marcus specializes in statistical models for sports wagering and casino game optimization.